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RANGER -- COMBAT ARTS -- QEYNOS ONLY

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(NOTE: The list of level 1-19 combat arts is as yet incomplete in the wake of LU19.)

1: Searing Strike
A quick attack that strikes with lightning, inflicting heat damage.

2: Back Fire
A ranged attack that deals very high damage from behind.  If it lands, the target's movement speed is slower.  It requires a bow.

2: Stalker Strike
A stealthed attack that engulfs the target with flames, dealing great heat damage.  It can only be used while in stealth.

3: Double Shot
Two precise arrow attacks that deal heat damage.  If one of these attacks misses, the successive ones will miss automatically.  This requires a bow.

5: Sneak Attack
An attack made from the side that deals moderate damage and stealths the ranger.

7: Ensnare
Severely decreases target's resistance to heat and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.

8: Blazing Strike
A quick attack that strikes with lightning, inflicting heat damage.

8: Trap
Decreases target's defense.  This has an extended range.

9: Shadowfire
A stealthed attack that engulfs the target with flames, dealing great heat damage.  It can only be used while in stealth.

10: Shadow Leap **
A deadly attack that deals very high damage.  It can only be used behind or on the side of the target while in stealth.

11: Reconnoiter
Reduces the amount of hate the ranger accumulates in combat.

12: Bleeding Cut **
A penetrating attack that deals significant damage over time.

13: Hunter's Instinct **
Increases agility, attack speed, and the in-combat movement speed of the range.

13: Lunge **
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time.

15: Back Shot
A ranged attack that deal very high damage from behind.  If it lands, the target's movement speed is slower.  It requires a bow.

15: Shocking Strike
A quick attack that strikes with lightning, inflicting heat damage.

16: Heated Shot
Two precise arrow attacks that deal heat damage.  If one of these attacks misses, the successive ones will miss automatically.  Ths requires a bow.

17: Archer's Stance
Grants the rager a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill.  This is the ranger's primary offensive stance.

18: Survival Instincts
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the range.  This is the ranger's primary defensive stance.

19: Hidden Attack
An attack made from the side that deals moderate damage and stealths the ranger.

19: Pounce
A powerful ranged stealthed attack that strikes enemies in a area near the target.

20: Trick of the Hunter (Splitpaw)
Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place.

20: Wounding Arrow **
A precise ranged attack that cripples target's parry, deflection, and blocking skills

21: Makeshift Arrows **
Creates arrows in the ranger's inventory.

21: Shadowflame **
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth

22: Corner
Decreases target's defense. This has an extended range.

22: Steady Aim
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.

23: Impede
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

24: Shadow Lunge **
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.

24: Trick Shot
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

25: Escape
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.

25: Natural Instinct
Reduces the amount of hate that the ranger accumulates in combat.

26: Hidden Shot
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.

26: Leaping Cut
A ranged penetrating attack that deals significant damage over time.

27: Forester's Insight
Increases agility, attack speed, and the in-combat movement speed of the ranger

27: Lunging Thrust
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time

28: Shadow
Lowers target's hate towards the predator and places the predator into stealth.

28: Triple Shot
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

29: Lightning Strike
A quick attack that strikes with lightning, inflicting heat damage

29: Sniping Shot
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow

30: Flaming Shot
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

30: Rip
An attack that deals damage as the ranger attempts to rip an arrow from the target.

31: Arrow Flurry
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance

32: Slip
Reduces the target's hate towards the scout.

32: Adroit
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance

32: Miracle Shot **
A ranged arrow attack that does not require line of sight.

33: Pouncing Attack **
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks.

33: Spring
A powerful ranged stealthed attack that strikes enemies in an area near the target.

34: Crippling Arrow **
A precise ranged attack that cripples target's parry, deflection, and blocking skills

34: Salvaged Arrows **
Creates arrows in the ranger's inventory.

35: Honed Reflexes
Increases attack speed.

35: Raven Embers
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth

36: Pick Off
Decreases target's defense. This has an extended range.

36: Take Aim
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.

37: Entrap
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

38: Crippling Blade
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.

38: Trick Arrow
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

39: Primal Reflexes
Reduces the amount of hate that the ranger accumulates in combat.

40: Deadly Reminder
A ranged penetrating attack that deals significant damage over time.

40: Feral Instinct
Increases the combat attack damage and ranged offensive skills of the ranger.

40: Hidden Fire **
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.

41: Survival of the Fittest
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time

41: Veil of the Forest
Increases agility, attack speed, and the in-combat movement speed of the ranger

42: Surveil
Lowers target's hate towards the predator and places the predator into stealth.

42: Triple Fire **
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

43: Blazing Thrust **
A quick attack that strikes with lightning, inflicting heat damage

43: Culling the Herd
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow

44: Leg Shot **
A ranged attack that slows target's movement on a successful hit. A bow is required.

44: Sharp Shot
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

44: Tear
An attack that deals damage as the ranger attempts to rip an arrow from the target.

45: Arrow Frenzy
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance

46: Evasion
Reduces the target's hate towards the scout.

46: Dance of Leaves
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance

46: Miracle Arrow
A ranged arrow attack that does not require line of sight.

47: Longshank
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks.

47: Natural Selection
A powerful ranged stealthed attack that strikes enemies in an area near the target.

48: Backup Quiver **
Creates arrows in the ranger's inventory.

48: Debilitating Arrow
A precise ranged attack that cripples target's parry, deflection, and blocking skills

49: Tangleflame
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth

50: Focus Fire
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.

50: Snipe
Decreases target's defense. This has an extended range.

50: Storm of Arrows
An ranged area attack centered at the target that deals great damage to the target and nearby encounter members.

51: Forester's Noose
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

52: Confusion Arrow
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

52: Dire Blade **
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.

52: Thorny Trap
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration

53: Primal Agility
Reduces the amount of hate that the ranger accumulates in combat.

54: Brutal Instinct
Increases the combat attack damage and ranged offensive skills of the ranger.

54: Fatal Reminder **
A ranged penetrating attack that deals significant damage over time.

54: Stealthy Fire **
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.

55: Lunging Blade
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time

55: Shroud of the Forest
Increases agility, attack speed, and the in-combat movement speed of the ranger

55: Stream of Arrows
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed

56: Improved Surveil
Lowers target's hate towards the predator and places the predator into stealth.

56: Triple Arrow
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

57: Culling the Weak
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow

57: Shocking Thrust
A quick attack that strikes with lightning, inflicting heat damage

58: Arrow Rip
An attack that deals damage as the ranger attempts to rip an arrow from the target.

58: Precise Shot
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

58: Snaring Shot
A ranged attack that slows target's movement on a successful hit. A bow is required.

58: Sniper's Shot
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal.

59: Archer's Frenzy
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance

60: Amazing Shot
A ranged arrow attack that does not require line of sight.

60: Dance of Trees
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance.

60: Elude
Reduces the target's hate towards the scout.

61: Longblade  
An attack made from the side that deals moderate damage and stealths the ranger. 

61: Selection 
A powerful ranged stealthed attack that strikes enemies in an area near the target. 

62: Devitalizing Arrow 
A precise ranged attack that cripples target's parry and deflection skills. 

62: Reclaimed Arrows  
Creates arrows in the target's inventory. 

63: Emberstrike 
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. 

64: Cover Fire   
Decreases target's defense. This has an extended range. 

64: Focus Aim  
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. 

65: Hawk Dive  
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds. 

65: Vines 
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. 

66: Confounding Arrow
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. 

66: Ranger's Blade  
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. 

68: Mortal Reminder  
A penetrating attack that deals significant damage over time. 

68: Veiled Fire   
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. 

69: Cloak of the Forest 
Increases agility, attack speed, and the in-combat movement speed of the ranger. 

69: Lunging Joust 
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time. 

70: Rain of Arrows  
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members. 

70: Triple Volley
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. 

70: Surveillance  
Lowers target's hate towards the predator and places the predator into stealth. 

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** Master II Upgrade Choices

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